2022-2030 Report on Global Social Gaming Market by Player, Region, Type, Application and ...

  • Report ID:240090
  • Industry Name: Service & Software
  • Publishing Date: June-2022
  • No. of Pages: 139
                              
This report studies the Social Gaming market, covering market size for segment by type (Advertisements, Lead Generation, etc.), by application (Age 13-18 Users, Age 19-25 Users, etc.), by sales channel (Direct Channel, Distribution Channel), by player (Activision Blizzard, Aeria Games, Behaviour Interactive, Booyah, CrowdStar, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa). This report provides detailed historical analysis of global market for Social Gaming from 2016-2021, and provides extensive market forecasts from 2022-2030 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the Social Gaming market. Moreover, the impact of COVID-19 is also concerned. Since outbreak in December 2019, the COVID-19 virus has spread to all around the world and caused huge losses of lives and economy, and the global manufacturing, tourism and financial markets have been hit hard, while the online market/industry increase. Fortunately, with the development of vaccine and other effort by global governments and organizations, the negative impact of COVID-19 is expected to subside and the global economy is expected to recover. This research covers COVID-19 impacts on the upstream, midstream and downstream industries. Moreover, this research provides an in-depth market evaluation by highlighting information on various aspects covering market dynamics like drivers, barriers, opportunities, threats, and industry news & trends. In the end, this report also provides in-depth analysis and professional advices on how to face the post COIVD-19 period. The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments. Leading players of Social Gaming including: Activision Blizzard Aeria Games Behaviour Interactive Booyah CrowdStar DeNA Electronic Arts Etermax Gameloft Kabam King Digital Entertainment Peak Games Playdom Renren Renren Inc. RockYou Rovio Entertainment Social Point Supercell Tencent TinyCo Wooga Zynga Market split by Type, can be divided into: Advertisements Lead Generation Virtual Goods Market split by Application, can be divided into: Age 13-18 Users Age 19-25 Users Age 26-35 Users Age 36-45 Users Age 46+ Users Market split by Sales Channel, can be divided into: Direct Channel Distribution Channel Market segment by Region/Country including: North America (United States, Canada and Mexico) Europe (Germany, UK, France, Italy, Russia and Spain etc.) Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.) South America (Brazil, Argentina and Colombia etc.) Middle East & Africa (South Africa, UAE and Saudi Arabia etc.) If you have any special requirements, please let us know and we can provide you the customized report as you want.
                        
Table of Contents Chapter 1 Social Gaming Market Overview 1.1 Social Gaming Definition 1.2 Global Social Gaming Market Size Status and Outlook (2016-2030) 1.3 Global Social Gaming Market Size Comparison by Region (2016-2030) 1.4 Global Social Gaming Market Size Comparison by Type (2016-2030) 1.5 Global Social Gaming Market Size Comparison by Application (2016-2030) 1.6 Global Social Gaming Market Size Comparison by Sales Channel (2016-2030) 1.7 Social Gaming Market Dynamics (COVID-19 Impacts) 1.7.1 Market Drivers/Opportunities 1.7.2 Market Challenges/Risks 1.7.3 Market News (Mergers/Acquisitions/Expansion) 1.7.4 COVID-19 Impacts 1.7.5 Post-Strategies of COVID-19 Chapter 2 Social Gaming Market Segment Analysis by Player 2.1 Global Social Gaming Sales and Market Share by Player (2019-2021) 2.2 Global Social Gaming Revenue and Market Share by Player (2019-2021) 2.3 Global Social Gaming Average Price by Player (2019-2021) 2.4 Players Competition Situation & Trends 2.5 Conclusion of Segment by Player Chapter 3 Social Gaming Market Segment Analysis by Type 3.1 Global Social Gaming Market by Type 3.1.1 Advertisements 3.1.2 Lead Generation 3.1.3 Virtual Goods 3.2 Global Social Gaming Sales and Market Share by Type (2016-2021) 3.3 Global Social Gaming Revenue and Market Share by Type (2016-2021) 3.4 Global Social Gaming Average Price by Type (2016-2021) 3.5 Leading Players of Social Gaming by Type in 2021 3.6 Conclusion of Segment by Type Chapter 4 Social Gaming Market Segment Analysis by Application 4.1 Global Social Gaming Market by Application 4.1.1 Age 13-18 Users 4.1.2 Age 19-25 Users 4.1.3 Age 26-35 Users 4.1.4 Age 36-45 Users 4.1.5 Age 46+ Users 4.2 Global Social Gaming Revenue and Market Share by Application (2016-2021) 4.3 Leading Consumers of Social Gaming by Application in 2021 4.4 Conclusion of Segment by Application Chapter 5 Social Gaming Market Segment Analysis by Sales Channel 5.1 Global Social Gaming Market by Sales Channel 5.1.1 Direct Channel 5.1.2 Distribution Channel 5.2 Global Social Gaming Revenue and Market Share by Sales Channel (2016-2021) 5.3 Leading Distributors/Dealers of Social Gaming by Sales Channel in 2021 5.4 Conclusion of Segment by Sales Channel Chapter 6 Social Gaming Market Segment Analysis by Region 6.1 Global Social Gaming Market Size and CAGR by Region (2016-2030) 6.2 Global Social Gaming Sales and Market Share by Region (2016-2021) 6.3 Global Social Gaming Revenue and Market Share by Region (2016-2021) 6.4 North America 6.4.1 North America Market by Country 6.4.2 North America Social Gaming Market Share by Type 6.4.3 North America Social Gaming Market Share by Application 6.4.4 United States 6.4.5 Canada 6.4.6 Mexico 6.5 Europe 6.5.1 Europe Market by Country 6.5.2 Europe Social Gaming Market Share by Type 6.5.3 Europe Social Gaming Market Share by Application 6.5.4 Germany 6.5.5 UK 6.5.6 France 6.5.7 Italy 6.5.8 Russia 6.5.9 Spain 6.6 Asia-Pacific 6.6.1 Asia-Pacific Market by Country 6.6.2 Asia-Pacific Social Gaming Market Share by Type 6.6.3 Asia-Pacific Social Gaming Market Share by Application 6.6.4 China 6.6.5 Japan 6.6.6 Korea 6.6.7 India 6.6.8 Southeast Asia 6.6.9 Australia 6.7 South America 6.7.1 South America Market by Country 6.7.2 South America Social Gaming Market Share by Type 6.7.3 South America Social Gaming Market Share by Application 6.7.4 Brazil 6.7.5 Argentina 6.7.6 Colombia 6.8 Middle East & Africa 6.8.1 Middle East & Africa Market by Country 6.8.2 Middle East & Africa Social Gaming Market Share by Type 6.8.3 Middle East & Africa Social Gaming Market Share by Application 6.8.4 UAE 6.8.5 Saudi Arabia 6.8.6 South Africa 6.9 Conclusion of Segment by Region Chapter 7 Profile of Leading Social Gaming Players 7.1 Activision Blizzard 7.1.1 Company Snapshot 7.1.2 Product/Service Offered 7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share) 7.2 Aeria Games 7.3 Behaviour Interactive 7.4 Booyah 7.5 CrowdStar 7.6 DeNA 7.7 Electronic Arts 7.8 Etermax 7.9 Gameloft 7.10 Kabam 7.11 King Digital Entertainment 7.12 Peak Games 7.13 Playdom 7.14 Renren 7.15 Renren Inc. 7.16 RockYou 7.17 Rovio Entertainment 7.18 Social Point 7.19 Supercell 7.20 Tencent 7.21 TinyCo 7.22 Wooga 7.23 Zynga Chapter 8 Upstream and Downstream Analysis of Social Gaming 8.1 Industrial Chain of Social Gaming 8.2 Upstream of Social Gaming 8.3 Downstream of Social Gaming Chapter 9 Development Trend of Social Gaming (2022-2030) 9.1 Global Social Gaming Market Size (Sales and Revenue) Forecast (2022-2030) 9.2 Global Social Gaming Market Size and CAGR Forecast by Region (2022-2030) 9.3 Global Social Gaming Market Size and CAGR Forecast by Type (2022-2030) 9.4 Global Social Gaming Market Size and CAGR Forecast by Application (2022-2030) 9.5 Global Social Gaming Market Size and CAGR Forecast by Sales Channel (2022-2030) Chapter 10 Appendix 10.1 Research Methodology 10.2 Data Sources 10.3 Disclaimer 10.4 Analysts Certification
                
List of Tables and Figures Figure Social Gaming Example Figure Global Social Gaming Revenue (Million $) Status and Outlook (2016-2030) Figure Global Social Gaming Revenue (Million $) Comparison by Region (2016-2030) Figure Global Social Gaming Revenue (Million $) Comparison by Type (2016-2030) Figure Global Social Gaming Revenue (Million $) Comparison by Application (2016-2030) Figure Global Social Gaming Revenue (Million $) Comparison by Sales Channel (2016-2030) Table Global Social Gaming Sales by Player (2019-2021) Table Global Social Gaming Sales Market Share by Player (2019-2021) Figure Global Social Gaming Sales Market Share by Player in 2021 Table Global Social Gaming Revenue (Million $) by Player (2019-2021) Table Global Social Gaming Revenue Market Share by Player (2019-2021) Figure Global Social Gaming Revenue Market Share by Player in 2021 Table Global Social Gaming Average Price by Player (2019-2021) Figure Global Social Gaming Average Price by Player in 2021 Figure Global Social Gaming Players Competition Situation – Top 5 Players’ Revenue Market Share in 2019 Figure Global Social Gaming Players Competition Trends – Top 5 Players’ Revenue Market Share in 2021 Figure Example of Advertisements Figure Global Advertisements Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Lead Generation Figure Global Lead Generation Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Virtual Goods Figure Global Virtual Goods Revenue (Million $) and Growth Rate (2016-2021) Table Global Social Gaming Sales by Type (2016-2021) Table Global Social Gaming Sales Market Share by Type (2016-2021) Figure Global Social Gaming Sales Market Share by Type in 2021 Table Global Social Gaming Revenue (Million $) by Type (2016-2021) Table Global Social Gaming Revenue Market Share by Type (2016-2021) Figure Global Social Gaming Revenue Market Share by Type in 2021 Table Global Social Gaming Average Price by Type (2016-2021) Figure Global Social Gaming Average Price by Type in 2021 Table Leading Players of Social Gaming by Type in 2021 Figure Example of Age 13-18 Users Figure Global Social Gaming for Age 13-18 Users Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Age 19-25 Users Figure Global Social Gaming for Age 19-25 Users Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Age 26-35 Users Figure Global Social Gaming for Age 26-35 Users Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Age 36-45 Users Figure Global Social Gaming for Age 36-45 Users Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Age 46+ Users Figure Global Social Gaming for Age 46+ Users Revenue (Million $) and Growth Rate (2016-2021) Table Global Social Gaming Sales by Application (2016-2021) Table Global Social Gaming Sales Market Share by Application (2016-2021) Figure Global Social Gaming Sales Market Share by Application in 2021 Table Leading Consumers of Social Gaming by Application in 2021 Figure Example of Direct Channel Figure Global Social Gaming for Direct Channel Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Distribution Channel Figure Global Social Gaming for Distribution Channel Revenue (Million $) and Growth Rate (2016-2021) Table Global Social Gaming Revenue by Sales Channel (2016-2021) Table Global Social Gaming Revenue Market Share by Sales Channel (2016-2021) Figure Global Social Gaming Revenue Market Share by Sales Channel in 2021 Table Leading Distributors/Dealers of Social Gaming by Sales Channel in 2021 Table Global Social Gaming Market Size and CAGR by Region (2016-2030) Table Global Social Gaming Sales by Region (2016-2021) Table Global Social Gaming Sales Market Share by Region (2016-2021) Figure Global Social Gaming Sales Market Share by Region in 2021 Table Global Social Gaming Revenue (Million $) by Region (2016-2021) Table Global Social Gaming Revenue Market Share by Region (2016-2021) Figure Global Social Gaming Revenue Market Share by Region in 2021 Table North America Social Gaming Sales by Country (2016-2021) Figure North America Social Gaming Sales Market Share by Country (2016-2021) Table North America Social Gaming Revenue by Country (2016-2021) Figure North America Social Gaming Revenue Market Share by Country (2016-2021) Figure North America Social Gaming Market Share by Type in 2021 Figure North America Social Gaming Market Share by Application in 2021 Figure United States Social Gaming Sales and Growth Rate (2016-2021) Figure United States Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Canada Social Gaming Sales and Growth Rate (2016-2021) Figure Canada Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Mexico Social Gaming Sales and Growth Rate (2016-2021) Figure Mexico Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Table Europe Social Gaming Sales by Country (2016-2021) Figure Europe Social Gaming Sales Market Share by Country (2016-2021) Table Europe Social Gaming Revenue by Country (2016-2021) Figure Europe Social Gaming Revenue Market Share by Country (2016-2021) Figure Europe Social Gaming Market Share by Type in 2021 Figure Europe Social Gaming Market Share by Application in 2021 Figure Germany Social Gaming Sales and Growth Rate (2016-2021) Figure Germany Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure UK Social Gaming Sales and Growth Rate (2016-2021) Figure UK Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure France Social Gaming Sales and Growth Rate (2016-2021) Figure France Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Italy Social Gaming Sales and Growth Rate (2016-2021) Figure Italy Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Russia Social Gaming Sales and Growth Rate (2016-2021) Figure Russia Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Spain Social Gaming Sales and Growth Rate (2016-2021) Figure Spain Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Table Asia-Pacific Social Gaming Sales by Country (2016-2021) Figure Asia-Pacific Social Gaming Sales Market Share by Country (2016-2021) Table Asia-Pacific Social Gaming Revenue by Country (2016-2021) Figure Asia-Pacific Social Gaming Revenue Market Share by Country (2016-2021) Figure Asia-Pacific Social Gaming Market Share by Type in 2021 Figure Asia-Pacific Social Gaming Market Share by Application in 2021 Figure China Social Gaming Sales and Growth Rate (2016-2021) Figure China Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Japan Social Gaming Sales and Growth Rate (2016-2021) Figure Japan Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Korea Social Gaming Sales and Growth Rate (2016-2021) Figure Korea Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure India Social Gaming Sales and Growth Rate (2016-2021) Figure India Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Southeast Asia Social Gaming Sales and Growth Rate (2016-2021) Figure Southeast Asia Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Australia Social Gaming Sales and Growth Rate (2016-2021) Figure Australia Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Table South America Social Gaming Sales by Country (2016-2021) Figure South America Social Gaming Sales Market Share by Country (2016-2021) Table South America Social Gaming Revenue by Country (2016-2021) Figure South America Social Gaming Revenue Market Share by Country (2016-2021) Figure South America Social Gaming Market Share by Type in 2021 Figure South America Social Gaming Market Share by Application in 2021 Figure Brazil Social Gaming Sales and Growth Rate (2016-2021) Figure Brazil Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Argentina Social Gaming Sales and Growth Rate (2016-2021) Figure Argentina Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Colombia Social Gaming Sales and Growth Rate (2016-2021) Figure Colombia Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Table Middle East & Africa Social Gaming Sales by Country (2016-2021) Figure Middle East & Africa Social Gaming Sales Market Share by Country (2016-2021) Table Middle East & Africa Social Gaming Revenue by Country (2016-2021) Figure Middle East & Africa Social Gaming Revenue Market Share by Country (2016-2021) Figure Middle East & Africa Social Gaming Market Share by Type in 2021 Figure Middle East & Africa Social Gaming Market Share by Application in 2021 Figure UAE Social Gaming Sales and Growth Rate (2016-2021) Figure UAE Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure Saudi Arabia Social Gaming Sales and Growth Rate (2016-2021) Figure Saudi Arabia Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Figure South Africa Social Gaming Sales and Growth Rate (2016-2021) Figure South Africa Social Gaming Revenue (Million $) and Growth Rate (2016-2021) Table Company Snapshot of Activision Blizzard Table Social Gaming Introduction of Activision Blizzard Table Social Gaming Sales, Price, Revenue, Gross Margin and Market Share of Activision Blizzard (2019-2021) Table Industrial Chain of Social Gaming Table Manufacturing Cost Structure of Social Gaming Table General Manufacturing Process of Social Gaming Table Leading Distributors/Dealers of Social Gaming Table Leading Consumers of Social Gaming Figure Global Social Gaming Sales and Growth Rate Forecast (2022-2030) Figure Global Social Gaming Revenue and Growth Rate Forecast (2022-2030) Table Global Social Gaming Market Size and CAGR Forecast by Region (2022-2030) Table Global Social Gaming Market Size and CAGR Forecast by Type (2022-2030) Table Global Social Gaming Market Size and CAGR Forecast by Application (2022-2030) Table Global Social Gaming Market Size and CAGR Forecast by Sales Channel (2022-2030)

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