Global Mobile and Handheld Gaming Market 2021 by Company, Regions, Type and Application, ...

  • Report ID:50417
  • Industry Name: Service & Software
  • Publishing Date: Mar-21
  • No. of Pages: 83
                              
The Mobile and Handheld Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations. According to our latest research, the global Mobile and Handheld Gaming size is estimated to be USD xx million in 2026 from USD xx million in 2020, with a change XX% between 2020 and 2021. The global Mobile and Handheld Gaming market size is expected to grow at a CAGR of xx% for the next five years. Market segmentation Mobile and Handheld Gaming market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets. Market segment by Type, covers iOS Android Other Market segment by Application, can be divided into Handheld Game Consoles Smartphone Tablet Market segment by players, this report covers NVIDIA Microsoft Ubisoft Entertainment King Supercell The Walt Disney Market segment by regions, regional analysis covers North America (United States, Canada, and Mexico) Europe (Germany, France, UK, Russia, Italy, and Rest of Europe) Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific) South America (Brazil, Argentina, Rest of South America) Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa) The content of the study subjects, includes a total of 12 chapters: Chapter 1, to describe Mobile and Handheld Gaming product scope, market overview, market opportunities, market driving force and market risks. Chapter 2, to profile the top players of Mobile and Handheld Gaming, with revenue, gross margin and global market share of Mobile and Handheld Gaming from 2019 to 2021. Chapter 3, the Mobile and Handheld Gaming competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast. Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026. Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Mobile and Handheld Gaming market forecast, by regions, type and application, with revenue, from 2021 to 2026. Chapter 11 and 12, to describe Mobile and Handheld Gaming research findings and conclusion, appendix and data source.
                        
1 Market Overview 1.1 Product Overview and Scope of Mobile and Handheld Gaming 1.2 Classification of Mobile and Handheld Gaming by Type 1.2.1 Overview: Global Mobile and Handheld Gaming Market Size by Type: 2020 Versus 2021 Versus 2026 1.2.2 Global Mobile and Handheld Gaming Revenue Market Share by Type in 2020 1.2.3 iOS 1.2.4 Android 1.2.5 Other 1.3 Global Mobile and Handheld Gaming Market by Application 1.3.1 Overview: Global Mobile and Handheld Gaming Market Size by Application: 2020 Versus 2021 Versus 2026 1.3.2 Handheld Game Consoles 1.3.3 Smartphone 1.3.4 Tablet 1.4 Global Mobile and Handheld Gaming Market Size & Forecast 1.5 Global Mobile and Handheld Gaming Market Size and Forecast by Region 1.5.1 Global Mobile and Handheld Gaming Market Size by Region: 2016 VS 2021 VS 2026 1.5.2 Global Mobile and Handheld Gaming Market Size by Region, (2016-2021) 1.5.3 North America Mobile and Handheld Gaming Market Size and Prospect (2016-2026) 1.5.4 Europe Mobile and Handheld Gaming Market Size and Prospect (2016-2026) 1.5.5 Asia-Pacific Mobile and Handheld Gaming Market Size and Prospect (2016-2026) 1.5.6 South America Mobile and Handheld Gaming Market Size and Prospect (2016-2026) 1.5.7 Middle East and Africa Mobile and Handheld Gaming Market Size and Prospect (2016-2026) 1.6 Market Drivers, Restraints and Trends 1.6.1 Mobile and Handheld Gaming Market Drivers 1.6.2 Mobile and Handheld Gaming Market Restraints 1.6.3 Mobile and Handheld Gaming Trends Analysis 2 Company Profiles 2.1 NVIDIA 2.1.1 NVIDIA Details 2.1.2 NVIDIA Major Business 2.1.3 NVIDIA Mobile and Handheld Gaming Product and Solutions 2.1.4 NVIDIA Mobile and Handheld Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.1.5 NVIDIA Recent Developments and Future Plans 2.2 Microsoft 2.2.1 Microsoft Details 2.2.2 Microsoft Major Business 2.2.3 Microsoft Mobile and Handheld Gaming Product and Solutions 2.2.4 Microsoft Mobile and Handheld Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.2.5 Microsoft Recent Developments and Future Plans 2.3 Ubisoft Entertainment 2.3.1 Ubisoft Entertainment Details 2.3.2 Ubisoft Entertainment Major Business 2.3.3 Ubisoft Entertainment Mobile and Handheld Gaming Product and Solutions 2.3.4 Ubisoft Entertainment Mobile and Handheld Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.3.5 Ubisoft Entertainment Recent Developments and Future Plans 2.4 King 2.4.1 King Details 2.4.2 King Major Business 2.4.3 King Mobile and Handheld Gaming Product and Solutions 2.4.4 King Mobile and Handheld Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.4.5 King Recent Developments and Future Plans 2.5 Supercell 2.5.1 Supercell Details 2.5.2 Supercell Major Business 2.5.3 Supercell Mobile and Handheld Gaming Product and Solutions 2.5.4 Supercell Mobile and Handheld Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.5.5 Supercell Recent Developments and Future Plans 2.6 The Walt Disney 2.6.1 The Walt Disney Details 2.6.2 The Walt Disney Major Business 2.6.3 The Walt Disney Mobile and Handheld Gaming Product and Solutions 2.6.4 The Walt Disney Mobile and Handheld Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.6.5 The Walt Disney Recent Developments and Future Plans 3 Market Competition, by Players 3.1 Global Mobile and Handheld Gaming Revenue and Share by Players (2019-2021) 3.2 Market Concentration Rate 3.2.1 Top 3 Mobile and Handheld Gaming Players Market Share 3.2.2 Top 10 Mobile and Handheld Gaming Players Market Share 3.2.3 Market Competition Trend 3.3 Mobile and Handheld Gaming Players Head Office, Products and Services Provided 3.4 Mergers & Acquisitions 3.5 New Entrants and Expansion Plans 4 Market Size Segment by Type 4.1 Global Mobile and Handheld Gaming Revenue and Market Share by Type (2016-2021) 4.2 Global Mobile and Handheld Gaming Market Forecast by Type (2021-2026) 5 Market Size Segment by Application 5.1 Global Mobile and Handheld Gaming Revenue Market Share by Application (2016-2021) 5.2 Mobile and Handheld Gaming Market Forecast by Application (2021-2026) 6 North America by Country, by Type, and by Application 6.1 North America Mobile and Handheld Gaming Revenue by Type (2016-2026) 6.2 North America Mobile and Handheld Gaming Revenue by Application (2016-2026) 6.3 North America Mobile and Handheld Gaming Market Size by Country 6.3.1 North America Mobile and Handheld Gaming Revenue by Country (2016-2026) 6.3.2 United States Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 6.3.3 Canada Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 6.3.4 Mexico Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 7 Europe by Country, by Type, and by Application 7.1 Europe Mobile and Handheld Gaming Revenue by Type (2016-2026) 7.2 Europe Mobile and Handheld Gaming Revenue by Application (2016-2026) 7.3 Europe Mobile and Handheld Gaming Market Size by Country 7.3.1 Europe Mobile and Handheld Gaming Revenue by Country (2016-2026) 7.3.2 Germany Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 7.3.3 France Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 7.3.4 United Kingdom Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 7.3.5 Russia Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 7.3.6 Italy Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 8 Asia-Pacific by Region, by Type, and by Application 8.1 Asia-Pacific Mobile and Handheld Gaming Revenue by Type (2016-2026) 8.2 Asia-Pacific Mobile and Handheld Gaming Revenue by Application (2016-2026) 8.3 Asia-Pacific Mobile and Handheld Gaming Market Size by Region 8.3.1 Asia-Pacific Mobile and Handheld Gaming Revenue by Region (2016-2026) 8.3.2 China Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 8.3.3 Japan Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 8.3.4 South Korea Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 8.3.5 India Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 8.3.6 Southeast Asia Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 8.3.7 Australia Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 9 South America by Country, by Type, and by Application 9.1 South America Mobile and Handheld Gaming Revenue by Type (2016-2026) 9.2 South America Mobile and Handheld Gaming Revenue by Application (2016-2026) 9.3 South America Mobile and Handheld Gaming Market Size by Country 9.3.1 South America Mobile and Handheld Gaming Revenue by Country (2016-2026) 9.3.2 Brazil Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 9.3.3 Argentina Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 10 Middle East & Africa by Country, by Type, and by Application 10.1 Middle East & Africa Mobile and Handheld Gaming Revenue by Type (2016-2026) 10.2 Middle East & Africa Mobile and Handheld Gaming Revenue by Application (2016-2026) 10.3 Middle East & Africa Mobile and Handheld Gaming Market Size by Country 10.3.1 Middle East & Africa Mobile and Handheld Gaming Revenue by Country (2016-2026) 10.3.2 Turkey Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 10.3.3 Saudi Arabia Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 10.3.4 UAE Mobile and Handheld Gaming Market Size and Forecast (2016-2026) 11 Research Findings and Conclusion 12 Appendix 12.1 Methodology 12.2 Research Process and Data Source 12.3 Disclaimer
                
List of Tables Table 1. Global Mobile and Handheld Gaming Revenue by Type, (USD Million), 2020 VS 2021 VS 2026 Table 2. Global Mobile and Handheld Gaming Revenue by Application, (USD Million), 2020 VS 2021 VS 2026 Table 3. Global Market Mobile and Handheld Gaming Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026) Table 4. Global Mobile and Handheld Gaming Revenue (USD Million) by Region (2016-2021) Table 5. Global Mobile and Handheld Gaming Revenue Market Share by Region (2021-2026) Table 6. NVIDIA Corporate Information, Head Office, and Major Competitors Table 7. NVIDIA Major Business Table 8. NVIDIA Mobile and Handheld Gaming Product and Solutions Table 9. NVIDIA Mobile and Handheld Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 10. Microsoft Corporate Information, Head Office, and Major Competitors Table 11. Microsoft Major Business Table 12. Microsoft Mobile and Handheld Gaming Product and Solutions Table 13. Microsoft Mobile and Handheld Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 14. Ubisoft Entertainment Corporate Information, Head Office, and Major Competitors Table 15. Ubisoft Entertainment Major Business Table 16. Ubisoft Entertainment Mobile and Handheld Gaming Product and Solutions Table 17. Ubisoft Entertainment Mobile and Handheld Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 18. King Corporate Information, Head Office, and Major Competitors Table 19. King Major Business Table 20. King Mobile and Handheld Gaming Product and Solutions Table 21. King Mobile and Handheld Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 22. Supercell Corporate Information, Head Office, and Major Competitors Table 23. Supercell Major Business Table 24. Supercell Mobile and Handheld Gaming Product and Solutions Table 25. Supercell Mobile and Handheld Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 26. The Walt Disney Corporate Information, Head Office, and Major Competitors Table 27. The Walt Disney Major Business Table 28. The Walt Disney Mobile and Handheld Gaming Product and Solutions Table 29. The Walt Disney Mobile and Handheld Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 30. Global Mobile and Handheld Gaming Revenue (USD Million) by Players (2019-2021) Table 31. Global Mobile and Handheld Gaming Revenue Share by Players (2019-2021) Table 32. Breakdown of Mobile and Handheld Gaming by Company Type (Tier 1, Tier 2 and Tier 3) Table 33. Mobile and Handheld Gaming Players Head Office, Products and Services Provided Table 34. Mobile and Handheld Gaming Mergers & Acquisitions in the Past Five Years Table 35. Mobile and Handheld Gaming New Entrants and Expansion Plans Table 36. Global Mobile and Handheld Gaming Revenue (USD Million) by Type (2016-2021) Table 37. Global Mobile and Handheld Gaming Revenue Share by Type (2016-2021) Table 38. Global Mobile and Handheld Gaming Revenue Forecast by Type (2021-2026) Table 39. Global Mobile and Handheld Gaming Revenue by Application (2016-2021) Table 40. Global Mobile and Handheld Gaming Revenue Forecast by Application (2021-2026) Table 41. North America Mobile and Handheld Gaming Revenue by Type (2016-2021) & (USD Million) Table 42. North America Mobile and Handheld Gaming Revenue by Type (2021-2026) & (USD Million) Table 43. North America Mobile and Handheld Gaming Revenue by Application (2016-2021) & (USD Million) Table 44. North America Mobile and Handheld Gaming Revenue by Application (2021-2026) & (USD Million) Table 45. North America Mobile and Handheld Gaming Revenue by Country (2016-2021) & (USD Million) Table 46. North America Mobile and Handheld Gaming Revenue by Country (2021-2026) & (USD Million) Table 47. Europe Mobile and Handheld Gaming Revenue by Type (2016-2021) & (USD Million) Table 48. Europe Mobile and Handheld Gaming Revenue by Type (2021-2026) & (USD Million) Table 49. Europe Mobile and Handheld Gaming Revenue by Application (2016-2021) & (USD Million) Table 50. Europe Mobile and Handheld Gaming Revenue by Application (2021-2026) & (USD Million) Table 51. Europe Mobile and Handheld Gaming Revenue by Country (2016-2021) & (USD Million) Table 52. Europe Mobile and Handheld Gaming Revenue by Country (2021-2026) & (USD Million) Table 53. Asia-Pacific Mobile and Handheld Gaming Revenue by Type (2016-2021) & (USD Million) Table 54. Asia-Pacific Mobile and Handheld Gaming Revenue by Type (2021-2026) & (USD Million) Table 55. Asia-Pacific Mobile and Handheld Gaming Revenue by Application (2016-2021) & (USD Million) Table 56. Asia-Pacific Mobile and Handheld Gaming Revenue by Application (2021-2026) & (USD Million) Table 57. Asia-Pacific Mobile and Handheld Gaming Revenue by Region (2016-2021) & (USD Million) Table 58. Asia-Pacific Mobile and Handheld Gaming Revenue by Region (2021-2026) & (USD Million) Table 59. South America Mobile and Handheld Gaming Revenue by Type (2016-2021) & (USD Million) Table 60. South America Mobile and Handheld Gaming Revenue by Type (2021-2026) & (USD Million) Table 61. South America Mobile and Handheld Gaming Revenue by Application (2016-2021) & (USD Million) Table 62. South America Mobile and Handheld Gaming Revenue by Application (2021-2026) & (USD Million) Table 63. South America Mobile and Handheld Gaming Revenue by Country (2016-2021) & (USD Million) Table 64. South America Mobile and Handheld Gaming Revenue by Country (2021-2026) & (USD Million) Table 65. Middle East & Africa Mobile and Handheld Gaming Revenue by Type (2016-2021) & (USD Million) Table 66. Middle East & Africa Mobile and Handheld Gaming Revenue by Type (2021-2026) & (USD Million) Table 67. Middle East & Africa Mobile and Handheld Gaming Revenue by Application (2016-2021) & (USD Million) Table 68. Middle East & Africa Mobile and Handheld Gaming Revenue by Application (2021-2026) & (USD Million) Table 69. Middle East & Africa Mobile and Handheld Gaming Revenue by Country (2016-2021) & (USD Million) Table 70. Middle East & Africa Mobile and Handheld Gaming Revenue by Country (2021-2026) & (USD Million) List of Figures Figure 1. Mobile and Handheld Gaming Picture Figure 2. Global Mobile and Handheld Gaming Revenue Market Share by Type in 2020 Figure 3. iOS Figure 4. Android Figure 5. Other Figure 6. Mobile and Handheld Gaming Revenue Market Share by Application in 2020 Figure 7. Handheld Game Consoles Picture Figure 8. Smartphone Picture Figure 9. Tablet Picture Figure 10. Global Mobile and Handheld Gaming Revenue, (USD Million): 2020 VS 2021 VS 2026 Figure 11. Global Mobile and Handheld Gaming Revenue and Forecast (2016-2026) & (USD Million) Figure 12. Global Mobile and Handheld Gaming Revenue Market Share by Region (2016-2026) Figure 13. Global Mobile and Handheld Gaming Revenue Market Share by Region in 2020 Figure 14. North America Mobile and Handheld Gaming Revenue (USD Million) and Growth Rate (2016-2026) Figure 15. Europe Mobile and Handheld Gaming Revenue (USD Million) and Growth Rate (2016-2026) Figure 16. Asia-Pacific Mobile and Handheld Gaming Revenue (USD Million) and Growth Rate (2016-2026) Figure 17. South America Mobile and Handheld Gaming Revenue (USD Million) and Growth Rate (2016-2026) Figure 18. Middle East and Africa Mobile and Handheld Gaming Revenue (USD Million) and Growth Rate (2016-2026) Figure 19. Mobile and Handheld Gaming Market Drivers Figure 20. Mobile and Handheld Gaming Market Restraints Figure 21. Mobile and Handheld Gaming Market Trends Figure 22. NVIDIA Recent Developments and Future Plans Figure 23. Microsoft Recent Developments and Future Plans Figure 24. Ubisoft Entertainment Recent Developments and Future Plans Figure 25. King Recent Developments and Future Plans Figure 26. Supercell Recent Developments and Future Plans Figure 27. The Walt Disney Recent Developments and Future Plans Figure 28. Global Mobile and Handheld Gaming Revenue Share by Players in 2020 Figure 29. Mobile and Handheld Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3) Figure 30. Global Top 3 Players Mobile and Handheld Gaming Revenue Market Share in 2020 Figure 31. Global Top 10 Players Mobile and Handheld Gaming Revenue Market Share in 2020 Figure 32. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021) Figure 33. Global Mobile and Handheld Gaming Revenue Share by Type in 2020 Figure 34. Global Mobile and Handheld Gaming Market Share Forecast by Type (2021-2026) Figure 35. Global Mobile and Handheld Gaming Revenue Share by Application in 2020 Figure 36. Global Mobile and Handheld Gaming Market Share Forecast by Application (2021-2026) Figure 37. North America Mobile and Handheld Gaming Sales Market Share by Type (2016-2026) Figure 38. North America Mobile and Handheld Gaming Sales Market Share by Application (2016-2026) Figure 39. North America Mobile and Handheld Gaming Revenue Market Share by Country (2016-2026) Figure 40. United States Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 41. Canada Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 42. Mexico Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 43. Europe Mobile and Handheld Gaming Sales Market Share by Type (2016-2026) Figure 44. Europe Mobile and Handheld Gaming Sales Market Share by Application (2016-2026) Figure 45. Europe Mobile and Handheld Gaming Revenue Market Share by Country (2016-2026) Figure 46. Germany Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 47. France Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 48. United Kingdom Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 49. Russia Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 50. Italy Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 51. Asia-Pacific Mobile and Handheld Gaming Sales Market Share by Type (2016-2026) Figure 52. Asia-Pacific Mobile and Handheld Gaming Sales Market Share by Application (2016-2026) Figure 53. Asia-Pacific Mobile and Handheld Gaming Revenue Market Share by Region (2016-2026) Figure 54. China Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 55. Japan Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 56. South Korea Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 57. India Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 58. Southeast Asia Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 59. Australia Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 60. South America Mobile and Handheld Gaming Sales Market Share by Type (2016-2026) Figure 61. South America Mobile and Handheld Gaming Sales Market Share by Application (2016-2026) Figure 62. South America Mobile and Handheld Gaming Revenue Market Share by Country (2016-2026) Figure 63. Brazil Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 64. Argentina Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 65. Middle East and Africa Mobile and Handheld Gaming Sales Market Share by Type (2016-2026) Figure 66. Middle East and Africa Mobile and Handheld Gaming Sales Market Share by Application (2016-2026) Figure 67. Middle East and Africa Mobile and Handheld Gaming Revenue Market Share by Country (2016-2026) Figure 68. Turkey Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 69. Saudi Arabia Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 70. UAE Mobile and Handheld Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 71. Methodology Figure 72. Research Process and Data Source

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