2022-2030 Report on Global eSports Market by Player, Region, Type, Application and Sales ...

  • Report ID:260529
  • Industry Name: Medical Devices & Consumables
  • Publishing Date: November-2022
  • No. of Pages: 125
                              
This report studies the eSports market, covering market size for segment by type (Sponsorship Revenue, Advertising Revenue, etc.), by application (PC, Mobile, etc.), by sales channel (Direct Channel, Distribution Channel), by player (Activision Blizzard, Valve Corporation, Tencent, Electronic Arts, Gameloft, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa). This report provides detailed historical analysis of global market for eSports from 2016-2021, and provides extensive market forecasts from 2022-2030 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the eSports market. Moreover, the impact of COVID-19 is also concerned. Since outbreak in December 2019, the COVID-19 virus has spread to all around the world and caused huge losses of lives and economy, and the global manufacturing, tourism and financial markets have been hit hard, while the online market/industry increase. Fortunately, with the development of vaccine and other effort by global governments and organizations, the negative impact of COVID-19 is expected to subside and the global economy is expected to recover. This research covers COVID-19 impacts on the upstream, midstream and downstream industries. Moreover, this research provides an in-depth market evaluation by highlighting information on various aspects covering market dynamics like drivers, barriers, opportunities, threats, and industry news & trends. In the end, this report also provides in-depth analysis and professional advices on how to face the post COIVD-19 period. The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments. Leading players of eSports including: Activision Blizzard Valve Corporation Tencent Electronic Arts Gameloft Nintendo NVIDIA Corporation HTC Corporation Intel Corporation Modern Times Group (MTG) CJ Corporation Turner Broadcasting System Faceit Gfinity Hi Rez Studios Kabum Wargaming Public Rovio Entertainment Gungho Online Entertainment Alisports Capcom Epic Games Market split by Type, can be divided into: Sponsorship Revenue Advertising Revenue Merchandise & Tickets Revenue Publisher Fees Revenue Media Rights Revenue Market split by Application, can be divided into: PC Mobile Others Market split by Sales Channel, can be divided into: Direct Channel Distribution Channel Market segment by Region/Country including: North America (United States, Canada and Mexico) Europe (Germany, UK, France, Italy, Russia and Spain etc.) Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.) South America (Brazil, Argentina and Colombia etc.) Middle East & Africa (South Africa, UAE and Saudi Arabia etc.) If you have any special requirements, please let us know and we can provide you the customized report as you want.
                        
Table of Contents Chapter 1 eSports Market Overview 1.1 eSports Definition 1.2 Global eSports Market Size Status and Outlook (2016-2030) 1.3 Global eSports Market Size Comparison by Region (2016-2030) 1.4 Global eSports Market Size Comparison by Type (2016-2030) 1.5 Global eSports Market Size Comparison by Application (2016-2030) 1.6 Global eSports Market Size Comparison by Sales Channel (2016-2030) 1.7 eSports Market Dynamics (COVID-19 Impacts) 1.7.1 Market Drivers/Opportunities 1.7.2 Market Challenges/Risks 1.7.3 Market News (Mergers/Acquisitions/Expansion) 1.7.4 COVID-19 Impacts 1.7.5 Post-Strategies of COVID-19 Chapter 2 eSports Market Segment Analysis by Player 2.1 Global eSports Sales and Market Share by Player (2019-2021) 2.2 Global eSports Revenue and Market Share by Player (2019-2021) 2.3 Global eSports Average Price by Player (2019-2021) 2.4 Players Competition Situation & Trends 2.5 Conclusion of Segment by Player Chapter 3 eSports Market Segment Analysis by Type 3.1 Global eSports Market by Type 3.1.1 Sponsorship Revenue 3.1.2 Advertising Revenue 3.1.3 Merchandise & Tickets Revenue 3.1.4 Publisher Fees Revenue 3.1.5 Media Rights Revenue 3.2 Global eSports Sales and Market Share by Type (2016-2021) 3.3 Global eSports Revenue and Market Share by Type (2016-2021) 3.4 Global eSports Average Price by Type (2016-2021) 3.5 Leading Players of eSports by Type in 2021 3.6 Conclusion of Segment by Type Chapter 4 eSports Market Segment Analysis by Application 4.1 Global eSports Market by Application 4.1.1 PC 4.1.2 Mobile 4.1.3 Others 4.2 Global eSports Revenue and Market Share by Application (2016-2021) 4.3 Leading Consumers of eSports by Application in 2021 4.4 Conclusion of Segment by Application Chapter 5 eSports Market Segment Analysis by Sales Channel 5.1 Global eSports Market by Sales Channel 5.1.1 Direct Channel 5.1.2 Distribution Channel 5.2 Global eSports Revenue and Market Share by Sales Channel (2016-2021) 5.3 Leading Distributors/Dealers of eSports by Sales Channel in 2021 5.4 Conclusion of Segment by Sales Channel Chapter 6 eSports Market Segment Analysis by Region 6.1 Global eSports Market Size and CAGR by Region (2016-2030) 6.2 Global eSports Sales and Market Share by Region (2016-2021) 6.3 Global eSports Revenue and Market Share by Region (2016-2021) 6.4 North America 6.4.1 North America Market by Country 6.4.2 North America eSports Market Share by Type 6.4.3 North America eSports Market Share by Application 6.4.4 United States 6.4.5 Canada 6.4.6 Mexico 6.5 Europe 6.5.1 Europe Market by Country 6.5.2 Europe eSports Market Share by Type 6.5.3 Europe eSports Market Share by Application 6.5.4 Germany 6.5.5 UK 6.5.6 France 6.5.7 Italy 6.5.8 Russia 6.5.9 Spain 6.6 Asia-Pacific 6.6.1 Asia-Pacific Market by Country 6.6.2 Asia-Pacific eSports Market Share by Type 6.6.3 Asia-Pacific eSports Market Share by Application 6.6.4 China 6.6.5 Japan 6.6.6 Korea 6.6.7 India 6.6.8 Southeast Asia 6.6.9 Australia 6.7 South America 6.7.1 South America Market by Country 6.7.2 South America eSports Market Share by Type 6.7.3 South America eSports Market Share by Application 6.7.4 Brazil 6.7.5 Argentina 6.7.6 Colombia 6.8 Middle East & Africa 6.8.1 Middle East & Africa Market by Country 6.8.2 Middle East & Africa eSports Market Share by Type 6.8.3 Middle East & Africa eSports Market Share by Application 6.8.4 UAE 6.8.5 Saudi Arabia 6.8.6 South Africa 6.9 Conclusion of Segment by Region Chapter 7 Profile of Leading eSports Players 7.1 Activision Blizzard 7.1.1 Company Snapshot 7.1.2 Product/Service Offered 7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share) 7.2 Valve Corporation 7.3 Tencent 7.4 Electronic Arts 7.5 Gameloft 7.6 Nintendo 7.7 NVIDIA Corporation 7.8 HTC Corporation 7.9 Intel Corporation 7.10 Modern Times Group (MTG) 7.11 CJ Corporation 7.12 Turner Broadcasting System 7.13 Faceit 7.14 Gfinity 7.15 Hi Rez Studios 7.16 Kabum 7.17 Wargaming Public 7.18 Rovio Entertainment 7.19 Gungho Online Entertainment 7.20 Alisports 7.21 Capcom 7.22 Epic Games Chapter 8 Upstream and Downstream Analysis of eSports 8.1 Industrial Chain of eSports 8.2 Upstream of eSports 8.3 Downstream of eSports Chapter 9 Development Trend of eSports (2022-2030) 9.1 Global eSports Market Size (Sales and Revenue) Forecast (2022-2030) 9.2 Global eSports Market Size and CAGR Forecast by Region (2022-2030) 9.3 Global eSports Market Size and CAGR Forecast by Type (2022-2030) 9.4 Global eSports Market Size and CAGR Forecast by Application (2022-2030) 9.5 Global eSports Market Size and CAGR Forecast by Sales Channel (2022-2030) Chapter 10 Appendix 10.1 Research Methodology 10.2 Data Sources 10.3 Disclaimer 10.4 Analysts Certification
                
List of Tables and Figures Figure eSports Example Figure Global eSports Revenue (Million $) Status and Outlook (2016-2030) Figure Global eSports Revenue (Million $) Comparison by Region (2016-2030) Figure Global eSports Revenue (Million $) Comparison by Type (2016-2030) Figure Global eSports Revenue (Million $) Comparison by Application (2016-2030) Figure Global eSports Revenue (Million $) Comparison by Sales Channel (2016-2030) Table Global eSports Sales by Player (2019-2021) Table Global eSports Sales Market Share by Player (2019-2021) Figure Global eSports Sales Market Share by Player in 2021 Table Global eSports Revenue (Million $) by Player (2019-2021) Table Global eSports Revenue Market Share by Player (2019-2021) Figure Global eSports Revenue Market Share by Player in 2021 Table Global eSports Average Price by Player (2019-2021) Figure Global eSports Average Price by Player in 2021 Figure Global eSports Players Competition Situation – Top 5 Players’ Revenue Market Share in 2019 Figure Global eSports Players Competition Trends – Top 5 Players’ Revenue Market Share in 2021 Figure Example of Sponsorship Revenue Figure Global Sponsorship Revenue Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Advertising Revenue Figure Global Advertising Revenue Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Merchandise & Tickets Revenue Figure Global Merchandise & Tickets Revenue Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Publisher Fees Revenue Figure Global Publisher Fees Revenue Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Media Rights Revenue Figure Global Media Rights Revenue Revenue (Million $) and Growth Rate (2016-2021) Table Global eSports Sales by Type (2016-2021) Table Global eSports Sales Market Share by Type (2016-2021) Figure Global eSports Sales Market Share by Type in 2021 Table Global eSports Revenue (Million $) by Type (2016-2021) Table Global eSports Revenue Market Share by Type (2016-2021) Figure Global eSports Revenue Market Share by Type in 2021 Table Global eSports Average Price by Type (2016-2021) Figure Global eSports Average Price by Type in 2021 Table Leading Players of eSports by Type in 2021 Figure Example of PC Figure Global eSports for PC Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Mobile Figure Global eSports for Mobile Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Others Figure Global eSports for Others Revenue (Million $) and Growth Rate (2016-2021) Table Global eSports Sales by Application (2016-2021) Table Global eSports Sales Market Share by Application (2016-2021) Figure Global eSports Sales Market Share by Application in 2021 Table Leading Consumers of eSports by Application in 2021 Figure Example of Direct Channel Figure Global eSports for Direct Channel Revenue (Million $) and Growth Rate (2016-2021) Figure Example of Distribution Channel Figure Global eSports for Distribution Channel Revenue (Million $) and Growth Rate (2016-2021) Table Global eSports Revenue by Sales Channel (2016-2021) Table Global eSports Revenue Market Share by Sales Channel (2016-2021) Figure Global eSports Revenue Market Share by Sales Channel in 2021 Table Leading Distributors/Dealers of eSports by Sales Channel in 2021 Table Global eSports Market Size and CAGR by Region (2016-2030) Table Global eSports Sales by Region (2016-2021) Table Global eSports Sales Market Share by Region (2016-2021) Figure Global eSports Sales Market Share by Region in 2021 Table Global eSports Revenue (Million $) by Region (2016-2021) Table Global eSports Revenue Market Share by Region (2016-2021) Figure Global eSports Revenue Market Share by Region in 2021 Table North America eSports Sales by Country (2016-2021) Figure North America eSports Sales Market Share by Country (2016-2021) Table North America eSports Revenue by Country (2016-2021) Figure North America eSports Revenue Market Share by Country (2016-2021) Figure North America eSports Market Share by Type in 2021 Figure North America eSports Market Share by Application in 2021 Figure United States eSports Sales and Growth Rate (2016-2021) Figure United States eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Canada eSports Sales and Growth Rate (2016-2021) Figure Canada eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Mexico eSports Sales and Growth Rate (2016-2021) Figure Mexico eSports Revenue (Million $) and Growth Rate (2016-2021) Table Europe eSports Sales by Country (2016-2021) Figure Europe eSports Sales Market Share by Country (2016-2021) Table Europe eSports Revenue by Country (2016-2021) Figure Europe eSports Revenue Market Share by Country (2016-2021) Figure Europe eSports Market Share by Type in 2021 Figure Europe eSports Market Share by Application in 2021 Figure Germany eSports Sales and Growth Rate (2016-2021) Figure Germany eSports Revenue (Million $) and Growth Rate (2016-2021) Figure UK eSports Sales and Growth Rate (2016-2021) Figure UK eSports Revenue (Million $) and Growth Rate (2016-2021) Figure France eSports Sales and Growth Rate (2016-2021) Figure France eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Italy eSports Sales and Growth Rate (2016-2021) Figure Italy eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Russia eSports Sales and Growth Rate (2016-2021) Figure Russia eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Spain eSports Sales and Growth Rate (2016-2021) Figure Spain eSports Revenue (Million $) and Growth Rate (2016-2021) Table Asia-Pacific eSports Sales by Country (2016-2021) Figure Asia-Pacific eSports Sales Market Share by Country (2016-2021) Table Asia-Pacific eSports Revenue by Country (2016-2021) Figure Asia-Pacific eSports Revenue Market Share by Country (2016-2021) Figure Asia-Pacific eSports Market Share by Type in 2021 Figure Asia-Pacific eSports Market Share by Application in 2021 Figure China eSports Sales and Growth Rate (2016-2021) Figure China eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Japan eSports Sales and Growth Rate (2016-2021) Figure Japan eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Korea eSports Sales and Growth Rate (2016-2021) Figure Korea eSports Revenue (Million $) and Growth Rate (2016-2021) Figure India eSports Sales and Growth Rate (2016-2021) Figure India eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Southeast Asia eSports Sales and Growth Rate (2016-2021) Figure Southeast Asia eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Australia eSports Sales and Growth Rate (2016-2021) Figure Australia eSports Revenue (Million $) and Growth Rate (2016-2021) Table South America eSports Sales by Country (2016-2021) Figure South America eSports Sales Market Share by Country (2016-2021) Table South America eSports Revenue by Country (2016-2021) Figure South America eSports Revenue Market Share by Country (2016-2021) Figure South America eSports Market Share by Type in 2021 Figure South America eSports Market Share by Application in 2021 Figure Brazil eSports Sales and Growth Rate (2016-2021) Figure Brazil eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Argentina eSports Sales and Growth Rate (2016-2021) Figure Argentina eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Colombia eSports Sales and Growth Rate (2016-2021) Figure Colombia eSports Revenue (Million $) and Growth Rate (2016-2021) Table Middle East & Africa eSports Sales by Country (2016-2021) Figure Middle East & Africa eSports Sales Market Share by Country (2016-2021) Table Middle East & Africa eSports Revenue by Country (2016-2021) Figure Middle East & Africa eSports Revenue Market Share by Country (2016-2021) Figure Middle East & Africa eSports Market Share by Type in 2021 Figure Middle East & Africa eSports Market Share by Application in 2021 Figure UAE eSports Sales and Growth Rate (2016-2021) Figure UAE eSports Revenue (Million $) and Growth Rate (2016-2021) Figure Saudi Arabia eSports Sales and Growth Rate (2016-2021) Figure Saudi Arabia eSports Revenue (Million $) and Growth Rate (2016-2021) Figure South Africa eSports Sales and Growth Rate (2016-2021) Figure South Africa eSports Revenue (Million $) and Growth Rate (2016-2021) Table Company Snapshot of Activision Blizzard Table eSports Introduction of Activision Blizzard Table eSports Sales, Price, Revenue, Gross Margin and Market Share of Activision Blizzard (2019-2021) Table Industrial Chain of eSports Table Manufacturing Cost Structure of eSports Table General Manufacturing Process of eSports Table Leading Distributors/Dealers of eSports Table Leading Consumers of eSports Figure Global eSports Sales and Growth Rate Forecast (2022-2030) Figure Global eSports Revenue and Growth Rate Forecast (2022-2030) Table Global eSports Market Size and CAGR Forecast by Region (2022-2030) Table Global eSports Market Size and CAGR Forecast by Type (2022-2030) Table Global eSports Market Size and CAGR Forecast by Application (2022-2030) Table Global eSports Market Size and CAGR Forecast by Sales Channel (2022-2030)

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