The AR Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations. According to our latest research, the global AR Gaming size is estimated to be USD xx million in 2026 from USD xx million in 2020, with a change XX% between 2020 and 2021. The global AR Gaming market size is expected to grow at a CAGR of xx% for the next five years. Market segmentation AR Gaming market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets. Market segment by Type, covers Mobile Devices HMDs Smart Glasses Market segment by Application, can be divided into Innovators Early Adopters Early Majority Market segment by players, this report covers Catchoom Infinity Augmented Reality Qualcomm Technologies Augmented Pixels Aurasma Blippar Total Immersion VividWorks Wikitude Zappar Market segment by regions, regional analysis covers North America (United States, Canada, and Mexico) Europe (Germany, France, UK, Russia, Italy, and Rest of Europe) Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific) South America (Brazil, Argentina, Rest of South America) Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa) The content of the study subjects, includes a total of 12 chapters: Chapter 1, to describe AR Gaming product scope, market overview, market opportunities, market driving force and market risks. Chapter 2, to profile the top players of AR Gaming, with revenue, gross margin and global market share of AR Gaming from 2019 to 2021. Chapter 3, the AR Gaming competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast. Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026. Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and AR Gaming market forecast, by regions, type and application, with revenue, from 2021 to 2026. Chapter 11 and 12, to describe AR Gaming research findings and conclusion, appendix and data source.
1 Market Overview 1.1 Product Overview and Scope of AR Gaming 1.2 Classification of AR Gaming by Type 1.2.1 Overview: Global AR Gaming Market Size by Type: 2020 Versus 2021 Versus 2026 1.2.2 Global AR Gaming Revenue Market Share by Type in 2020 1.2.3 Mobile Devices 1.2.4 HMDs 1.2.5 Smart Glasses 1.3 Global AR Gaming Market by Application 1.3.1 Overview: Global AR Gaming Market Size by Application: 2020 Versus 2021 Versus 2026 1.3.2 Innovators 1.3.3 Early Adopters 1.3.4 Early Majority 1.4 Global AR Gaming Market Size & Forecast 1.5 Global AR Gaming Market Size and Forecast by Region 1.5.1 Global AR Gaming Market Size by Region: 2016 VS 2021 VS 2026 1.5.2 Global AR Gaming Market Size by Region, (2016-2021) 1.5.3 North America AR Gaming Market Size and Prospect (2016-2026) 1.5.4 Europe AR Gaming Market Size and Prospect (2016-2026) 1.5.5 Asia-Pacific AR Gaming Market Size and Prospect (2016-2026) 1.5.6 South America AR Gaming Market Size and Prospect (2016-2026) 1.5.7 Middle East and Africa AR Gaming Market Size and Prospect (2016-2026) 1.6 Market Drivers, Restraints and Trends 1.6.1 AR Gaming Market Drivers 1.6.2 AR Gaming Market Restraints 1.6.3 AR Gaming Trends Analysis 2 Company Profiles 2.1 Catchoom 2.1.1 Catchoom Details 2.1.2 Catchoom Major Business 2.1.3 Catchoom AR Gaming Product and Solutions 2.1.4 Catchoom AR Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.1.5 Catchoom Recent Developments and Future Plans 2.2 Infinity Augmented Reality 2.2.1 Infinity Augmented Reality Details 2.2.2 Infinity Augmented Reality Major Business 2.2.3 Infinity Augmented Reality AR Gaming Product and Solutions 2.2.4 Infinity Augmented Reality AR Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.2.5 Infinity Augmented Reality Recent Developments and Future Plans 2.3 Qualcomm Technologies 2.3.1 Qualcomm Technologies Details 2.3.2 Qualcomm Technologies Major Business 2.3.3 Qualcomm Technologies AR Gaming Product and Solutions 2.3.4 Qualcomm Technologies AR Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.3.5 Qualcomm Technologies Recent Developments and Future Plans 2.4 Augmented Pixels 2.4.1 Augmented Pixels Details 2.4.2 Augmented Pixels Major Business 2.4.3 Augmented Pixels AR Gaming Product and Solutions 2.4.4 Augmented Pixels AR Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.4.5 Augmented Pixels Recent Developments and Future Plans 2.5 Aurasma 2.5.1 Aurasma Details 2.5.2 Aurasma Major Business 2.5.3 Aurasma AR Gaming Product and Solutions 2.5.4 Aurasma AR Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.5.5 Aurasma Recent Developments and Future Plans 2.6 Blippar 2.6.1 Blippar Details 2.6.2 Blippar Major Business 2.6.3 Blippar AR Gaming Product and Solutions 2.6.4 Blippar AR Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.6.5 Blippar Recent Developments and Future Plans 2.7 Total Immersion 2.7.1 Total Immersion Details 2.7.2 Total Immersion Major Business 2.7.3 Total Immersion AR Gaming Product and Solutions 2.7.4 Total Immersion AR Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.7.5 Total Immersion Recent Developments and Future Plans 2.8 VividWorks 2.8.1 VividWorks Details 2.8.2 VividWorks Major Business 2.8.3 VividWorks AR Gaming Product and Solutions 2.8.4 VividWorks AR Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.8.5 VividWorks Recent Developments and Future Plans 2.9 Wikitude 2.9.1 Wikitude Details 2.9.2 Wikitude Major Business 2.9.3 Wikitude AR Gaming Product and Solutions 2.9.4 Wikitude AR Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.9.5 Wikitude Recent Developments and Future Plans 2.10 Zappar 2.10.1 Zappar Details 2.10.2 Zappar Major Business 2.10.3 Zappar AR Gaming Product and Solutions 2.10.4 Zappar AR Gaming Revenue, Gross Margin and Market Share (2019-2021) 2.10.5 Zappar Recent Developments and Future Plans 3 Market Competition, by Players 3.1 Global AR Gaming Revenue and Share by Players (2019-2021) 3.2 Market Concentration Rate 3.2.1 Top 3 AR Gaming Players Market Share 3.2.2 Top 10 AR Gaming Players Market Share 3.2.3 Market Competition Trend 3.3 AR Gaming Players Head Office, Products and Services Provided 3.4 Mergers & Acquisitions 3.5 New Entrants and Expansion Plans 4 Market Size Segment by Type 4.1 Global AR Gaming Revenue and Market Share by Type (2016-2021) 4.2 Global AR Gaming Market Forecast by Type (2021-2026) 5 Market Size Segment by Application 5.1 Global AR Gaming Revenue Market Share by Application (2016-2021) 5.2 AR Gaming Market Forecast by Application (2021-2026) 6 North America by Country, by Type, and by Application 6.1 North America AR Gaming Revenue by Type (2016-2026) 6.2 North America AR Gaming Revenue by Application (2016-2026) 6.3 North America AR Gaming Market Size by Country 6.3.1 North America AR Gaming Revenue by Country (2016-2026) 6.3.2 United States AR Gaming Market Size and Forecast (2016-2026) 6.3.3 Canada AR Gaming Market Size and Forecast (2016-2026) 6.3.4 Mexico AR Gaming Market Size and Forecast (2016-2026) 7 Europe by Country, by Type, and by Application 7.1 Europe AR Gaming Revenue by Type (2016-2026) 7.2 Europe AR Gaming Revenue by Application (2016-2026) 7.3 Europe AR Gaming Market Size by Country 7.3.1 Europe AR Gaming Revenue by Country (2016-2026) 7.3.2 Germany AR Gaming Market Size and Forecast (2016-2026) 7.3.3 France AR Gaming Market Size and Forecast (2016-2026) 7.3.4 United Kingdom AR Gaming Market Size and Forecast (2016-2026) 7.3.5 Russia AR Gaming Market Size and Forecast (2016-2026) 7.3.6 Italy AR Gaming Market Size and Forecast (2016-2026) 8 Asia-Pacific by Region, by Type, and by Application 8.1 Asia-Pacific AR Gaming Revenue by Type (2016-2026) 8.2 Asia-Pacific AR Gaming Revenue by Application (2016-2026) 8.3 Asia-Pacific AR Gaming Market Size by Region 8.3.1 Asia-Pacific AR Gaming Revenue by Region (2016-2026) 8.3.2 China AR Gaming Market Size and Forecast (2016-2026) 8.3.3 Japan AR Gaming Market Size and Forecast (2016-2026) 8.3.4 South Korea AR Gaming Market Size and Forecast (2016-2026) 8.3.5 India AR Gaming Market Size and Forecast (2016-2026) 8.3.6 Southeast Asia AR Gaming Market Size and Forecast (2016-2026) 8.3.7 Australia AR Gaming Market Size and Forecast (2016-2026) 9 South America by Country, by Type, and by Application 9.1 South America AR Gaming Revenue by Type (2016-2026) 9.2 South America AR Gaming Revenue by Application (2016-2026) 9.3 South America AR Gaming Market Size by Country 9.3.1 South America AR Gaming Revenue by Country (2016-2026) 9.3.2 Brazil AR Gaming Market Size and Forecast (2016-2026) 9.3.3 Argentina AR Gaming Market Size and Forecast (2016-2026) 10 Middle East & Africa by Country, by Type, and by Application 10.1 Middle East & Africa AR Gaming Revenue by Type (2016-2026) 10.2 Middle East & Africa AR Gaming Revenue by Application (2016-2026) 10.3 Middle East & Africa AR Gaming Market Size by Country 10.3.1 Middle East & Africa AR Gaming Revenue by Country (2016-2026) 10.3.2 Turkey AR Gaming Market Size and Forecast (2016-2026) 10.3.3 Saudi Arabia AR Gaming Market Size and Forecast (2016-2026) 10.3.4 UAE AR Gaming Market Size and Forecast (2016-2026) 11 Research Findings and Conclusion 12 Appendix 12.1 Methodology 12.2 Research Process and Data Source 12.3 Disclaimer
List of Tables Table 1. Global AR Gaming Revenue by Type, (USD Million), 2020 VS 2021 VS 2026 Table 2. Global AR Gaming Revenue by Application, (USD Million), 2020 VS 2021 VS 2026 Table 3. Global Market AR Gaming Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026) Table 4. Global AR Gaming Revenue (USD Million) by Region (2016-2021) Table 5. Global AR Gaming Revenue Market Share by Region (2021-2026) Table 6. Catchoom Corporate Information, Head Office, and Major Competitors Table 7. Catchoom Major Business Table 8. Catchoom AR Gaming Product and Solutions Table 9. Catchoom AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 10. Infinity Augmented Reality Corporate Information, Head Office, and Major Competitors Table 11. Infinity Augmented Reality Major Business Table 12. Infinity Augmented Reality AR Gaming Product and Solutions Table 13. Infinity Augmented Reality AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 14. Qualcomm Technologies Corporate Information, Head Office, and Major Competitors Table 15. Qualcomm Technologies Major Business Table 16. Qualcomm Technologies AR Gaming Product and Solutions Table 17. Qualcomm Technologies AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 18. Augmented Pixels Corporate Information, Head Office, and Major Competitors Table 19. Augmented Pixels Major Business Table 20. Augmented Pixels AR Gaming Product and Solutions Table 21. Augmented Pixels AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 22. Aurasma Corporate Information, Head Office, and Major Competitors Table 23. Aurasma Major Business Table 24. Aurasma AR Gaming Product and Solutions Table 25. Aurasma AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 26. Blippar Corporate Information, Head Office, and Major Competitors Table 27. Blippar Major Business Table 28. Blippar AR Gaming Product and Solutions Table 29. Blippar AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 30. Total Immersion Corporate Information, Head Office, and Major Competitors Table 31. Total Immersion Major Business Table 32. Total Immersion AR Gaming Product and Solutions Table 33. Total Immersion AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 34. VividWorks Corporate Information, Head Office, and Major Competitors Table 35. VividWorks Major Business Table 36. VividWorks AR Gaming Product and Solutions Table 37. VividWorks AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 38. Wikitude Corporate Information, Head Office, and Major Competitors Table 39. Wikitude Major Business Table 40. Wikitude AR Gaming Product and Solutions Table 41. Wikitude AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 42. Zappar Corporate Information, Head Office, and Major Competitors Table 43. Zappar Major Business Table 44. Zappar AR Gaming Product and Solutions Table 45. Zappar AR Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 46. Global AR Gaming Revenue (USD Million) by Players (2019-2021) Table 47. Global AR Gaming Revenue Share by Players (2019-2021) Table 48. Breakdown of AR Gaming by Company Type (Tier 1, Tier 2 and Tier 3) Table 49. AR Gaming Players Head Office, Products and Services Provided Table 50. AR Gaming Mergers & Acquisitions in the Past Five Years Table 51. AR Gaming New Entrants and Expansion Plans Table 52. Global AR Gaming Revenue (USD Million) by Type (2016-2021) Table 53. Global AR Gaming Revenue Share by Type (2016-2021) Table 54. Global AR Gaming Revenue Forecast by Type (2021-2026) Table 55. Global AR Gaming Revenue by Application (2016-2021) Table 56. Global AR Gaming Revenue Forecast by Application (2021-2026) Table 57. North America AR Gaming Revenue by Type (2016-2021) & (USD Million) Table 58. North America AR Gaming Revenue by Type (2021-2026) & (USD Million) Table 59. North America AR Gaming Revenue by Application (2016-2021) & (USD Million) Table 60. North America AR Gaming Revenue by Application (2021-2026) & (USD Million) Table 61. North America AR Gaming Revenue by Country (2016-2021) & (USD Million) Table 62. North America AR Gaming Revenue by Country (2021-2026) & (USD Million) Table 63. Europe AR Gaming Revenue by Type (2016-2021) & (USD Million) Table 64. Europe AR Gaming Revenue by Type (2021-2026) & (USD Million) Table 65. Europe AR Gaming Revenue by Application (2016-2021) & (USD Million) Table 66. Europe AR Gaming Revenue by Application (2021-2026) & (USD Million) Table 67. Europe AR Gaming Revenue by Country (2016-2021) & (USD Million) Table 68. Europe AR Gaming Revenue by Country (2021-2026) & (USD Million) Table 69. Asia-Pacific AR Gaming Revenue by Type (2016-2021) & (USD Million) Table 70. Asia-Pacific AR Gaming Revenue by Type (2021-2026) & (USD Million) Table 71. Asia-Pacific AR Gaming Revenue by Application (2016-2021) & (USD Million) Table 72. Asia-Pacific AR Gaming Revenue by Application (2021-2026) & (USD Million) Table 73. Asia-Pacific AR Gaming Revenue by Region (2016-2021) & (USD Million) Table 74. Asia-Pacific AR Gaming Revenue by Region (2021-2026) & (USD Million) Table 75. South America AR Gaming Revenue by Type (2016-2021) & (USD Million) Table 76. South America AR Gaming Revenue by Type (2021-2026) & (USD Million) Table 77. South America AR Gaming Revenue by Application (2016-2021) & (USD Million) Table 78. South America AR Gaming Revenue by Application (2021-2026) & (USD Million) Table 79. South America AR Gaming Revenue by Country (2016-2021) & (USD Million) Table 80. South America AR Gaming Revenue by Country (2021-2026) & (USD Million) Table 81. Middle East & Africa AR Gaming Revenue by Type (2016-2021) & (USD Million) Table 82. Middle East & Africa AR Gaming Revenue by Type (2021-2026) & (USD Million) Table 83. Middle East & Africa AR Gaming Revenue by Application (2016-2021) & (USD Million) Table 84. Middle East & Africa AR Gaming Revenue by Application (2021-2026) & (USD Million) Table 85. Middle East & Africa AR Gaming Revenue by Country (2016-2021) & (USD Million) Table 86. Middle East & Africa AR Gaming Revenue by Country (2021-2026) & (USD Million) List of Figures Figure 1. AR Gaming Picture Figure 2. Global AR Gaming Revenue Market Share by Type in 2020 Figure 3. Mobile Devices Figure 4. HMDs Figure 5. Smart Glasses Figure 6. AR Gaming Revenue Market Share by Application in 2020 Figure 7. Innovators Picture Figure 8. Early Adopters Picture Figure 9. Early Majority Picture Figure 10. Global AR Gaming Revenue, (USD Million): 2020 VS 2021 VS 2026 Figure 11. Global AR Gaming Revenue and Forecast (2016-2026) & (USD Million) Figure 12. Global AR Gaming Revenue Market Share by Region (2016-2026) Figure 13. Global AR Gaming Revenue Market Share by Region in 2020 Figure 14. North America AR Gaming Revenue (USD Million) and Growth Rate (2016-2026) Figure 15. Europe AR Gaming Revenue (USD Million) and Growth Rate (2016-2026) Figure 16. Asia-Pacific AR Gaming Revenue (USD Million) and Growth Rate (2016-2026) Figure 17. South America AR Gaming Revenue (USD Million) and Growth Rate (2016-2026) Figure 18. Middle East and Africa AR Gaming Revenue (USD Million) and Growth Rate (2016-2026) Figure 19. AR Gaming Market Drivers Figure 20. AR Gaming Market Restraints Figure 21. AR Gaming Market Trends Figure 22. Catchoom Recent Developments and Future Plans Figure 23. Infinity Augmented Reality Recent Developments and Future Plans Figure 24. Qualcomm Technologies Recent Developments and Future Plans Figure 25. Augmented Pixels Recent Developments and Future Plans Figure 26. Aurasma Recent Developments and Future Plans Figure 27. Blippar Recent Developments and Future Plans Figure 28. Total Immersion Recent Developments and Future Plans Figure 29. VividWorks Recent Developments and Future Plans Figure 30. Wikitude Recent Developments and Future Plans Figure 31. Zappar Recent Developments and Future Plans Figure 32. Global AR Gaming Revenue Share by Players in 2020 Figure 33. AR Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3) Figure 34. Global Top 3 Players AR Gaming Revenue Market Share in 2020 Figure 35. Global Top 10 Players AR Gaming Revenue Market Share in 2020 Figure 36. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021) Figure 37. Global AR Gaming Revenue Share by Type in 2020 Figure 38. Global AR Gaming Market Share Forecast by Type (2021-2026) Figure 39. Global AR Gaming Revenue Share by Application in 2020 Figure 40. Global AR Gaming Market Share Forecast by Application (2021-2026) Figure 41. North America AR Gaming Sales Market Share by Type (2016-2026) Figure 42. North America AR Gaming Sales Market Share by Application (2016-2026) Figure 43. North America AR Gaming Revenue Market Share by Country (2016-2026) Figure 44. United States AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 45. Canada AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 46. Mexico AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 47. Europe AR Gaming Sales Market Share by Type (2016-2026) Figure 48. Europe AR Gaming Sales Market Share by Application (2016-2026) Figure 49. Europe AR Gaming Revenue Market Share by Country (2016-2026) Figure 50. Germany AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 51. France AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 52. United Kingdom AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 53. Russia AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 54. Italy AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 55. Asia-Pacific AR Gaming Sales Market Share by Type (2016-2026) Figure 56. Asia-Pacific AR Gaming Sales Market Share by Application (2016-2026) Figure 57. Asia-Pacific AR Gaming Revenue Market Share by Region (2016-2026) Figure 58. China AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 59. Japan AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 60. South Korea AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 61. India AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 62. Southeast Asia AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 63. Australia AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 64. South America AR Gaming Sales Market Share by Type (2016-2026) Figure 65. South America AR Gaming Sales Market Share by Application (2016-2026) Figure 66. South America AR Gaming Revenue Market Share by Country (2016-2026) Figure 67. Brazil AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 68. Argentina AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 69. Middle East and Africa AR Gaming Sales Market Share by Type (2016-2026) Figure 70. Middle East and Africa AR Gaming Sales Market Share by Application (2016-2026) Figure 71. Middle East and Africa AR Gaming Revenue Market Share by Country (2016-2026) Figure 72. Turkey AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 73. Saudi Arabia AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 74. UAE AR Gaming Revenue and Growth Rate (2016-2026) & (USD Million) Figure 75. Methodology Figure 76. Research Process and Data Source