The Serious Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations. According to our latest research, the global Serious Games size is estimated to be USD 5763.9 million in 2026 from USD 3875.7 million in 2020, with a change XX% between 2020 and 2021. The global Serious Games market size is expected to grow at a CAGR of 10.4% for the next five years. Market segmentation Serious Games market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets. Market segment by Type, covers Enterprises Consumers Market segment by Application, can be divided into Healthcare Aerospace & defense Government Education Retail Media & Entertainment Others Market segment by players, this report covers BreakAway, Ltd. Designing Digitally, Inc. DIGINEXT IBM Corporation Intuition Learning Nexus Ltd Nintendo Co., Ltd. Promotion Software GmbH Revelian Tata Interactive Systems Market segment by regions, regional analysis covers North America (United States, Canada, and Mexico) Europe (Germany, France, UK, Russia, Italy, and Rest of Europe) Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific) South America (Brazil, Argentina, Rest of South America) Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa) The content of the study subjects, includes a total of 12 chapters: Chapter 1, to describe Serious Games product scope, market overview, market opportunities, market driving force and market risks. Chapter 2, to profile the top players of Serious Games, with revenue, gross margin and global market share of Serious Games from 2019 to 2021. Chapter 3, the Serious Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast. Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026. Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Serious Games market forecast, by regions, type and application, with revenue, from 2021 to 2026. Chapter 11 and 12, to describe Serious Games research findings and conclusion, appendix and data source.
1 Market Overview 1.1 Product Overview and Scope of Serious Games 1.2 Classification of Serious Games by Type 1.2.1 Overview: Global Serious Games Market Size by Type: 2020 Versus 2021 Versus 2026 1.2.2 Global Serious Games Revenue Market Share by Type in 2020 1.2.3 Enterprises 1.2.4 Consumers 1.3 Global Serious Games Market by Application 1.3.1 Overview: Global Serious Games Market Size by Application: 2020 Versus 2021 Versus 2026 1.3.2 Healthcare 1.3.3 Aerospace & defense 1.3.4 Government 1.3.5 Education 1.3.6 Retail 1.3.7 Media & Entertainment 1.3.8 Others 1.4 Global Serious Games Market Size & Forecast 1.5 Global Serious Games Market Size and Forecast by Region 1.5.1 Global Serious Games Market Size by Region: 2016 VS 2021 VS 2026 1.5.2 Global Serious Games Market Size by Region, (2016-2021) 1.5.3 North America Serious Games Market Size and Prospect (2016-2026) 1.5.4 Europe Serious Games Market Size and Prospect (2016-2026) 1.5.5 Asia-Pacific Serious Games Market Size and Prospect (2016-2026) 1.5.6 South America Serious Games Market Size and Prospect (2016-2026) 1.5.7 Middle East and Africa Serious Games Market Size and Prospect (2016-2026) 1.6 Market Drivers, Restraints and Trends 1.6.1 Serious Games Market Drivers 1.6.2 Serious Games Market Restraints 1.6.3 Serious Games Trends Analysis 2 Company Profiles 2.1 BreakAway, Ltd. 2.1.1 BreakAway, Ltd. Details 2.1.2 BreakAway, Ltd. Major Business 2.1.3 BreakAway, Ltd. Serious Games Product and Solutions 2.1.4 BreakAway, Ltd. Serious Games Revenue, Gross Margin and Market Share (2019-2021) 2.1.5 BreakAway, Ltd. Recent Developments and Future Plans 2.2 Designing Digitally, Inc. 2.2.1 Designing Digitally, Inc. Details 2.2.2 Designing Digitally, Inc. Major Business 2.2.3 Designing Digitally, Inc. Serious Games Product and Solutions 2.2.4 Designing Digitally, Inc. Serious Games Revenue, Gross Margin and Market Share (2019-2021) 2.2.5 Designing Digitally, Inc. Recent Developments and Future Plans 2.3 DIGINEXT 2.3.1 DIGINEXT Details 2.3.2 DIGINEXT Major Business 2.3.3 DIGINEXT Serious Games Product and Solutions 2.3.4 DIGINEXT Serious Games Revenue, Gross Margin and Market Share (2019-2021) 2.3.5 DIGINEXT Recent Developments and Future Plans 2.4 IBM Corporation 2.4.1 IBM Corporation Details 2.4.2 IBM Corporation Major Business 2.4.3 IBM Corporation Serious Games Product and Solutions 2.4.4 IBM Corporation Serious Games Revenue, Gross Margin and Market Share (2019-2021) 2.4.5 IBM Corporation Recent Developments and Future Plans 2.5 Intuition 2.5.1 Intuition Details 2.5.2 Intuition Major Business 2.5.3 Intuition Serious Games Product and Solutions 2.5.4 Intuition Serious Games Revenue, Gross Margin and Market Share (2019-2021) 2.5.5 Intuition Recent Developments and Future Plans 2.6 Learning Nexus Ltd 2.6.1 Learning Nexus Ltd Details 2.6.2 Learning Nexus Ltd Major Business 2.6.3 Learning Nexus Ltd Serious Games Product and Solutions 2.6.4 Learning Nexus Ltd Serious Games Revenue, Gross Margin and Market Share (2019-2021) 2.6.5 Learning Nexus Ltd Recent Developments and Future Plans 2.7 Nintendo Co., Ltd. 2.7.1 Nintendo Co., Ltd. Details 2.7.2 Nintendo Co., Ltd. Major Business 2.7.3 Nintendo Co., Ltd. Serious Games Product and Solutions 2.7.4 Nintendo Co., Ltd. Serious Games Revenue, Gross Margin and Market Share (2019-2021) 2.7.5 Nintendo Co., Ltd. Recent Developments and Future Plans 2.8 Promotion Software GmbH 2.8.1 Promotion Software GmbH Details 2.8.2 Promotion Software GmbH Major Business 2.8.3 Promotion Software GmbH Serious Games Product and Solutions 2.8.4 Promotion Software GmbH Serious Games Revenue, Gross Margin and Market Share (2019-2021) 2.8.5 Promotion Software GmbH Recent Developments and Future Plans 2.9 Revelian 2.9.1 Revelian Details 2.9.2 Revelian Major Business 2.9.3 Revelian Serious Games Product and Solutions 2.9.4 Revelian Serious Games Revenue, Gross Margin and Market Share (2019-2021) 2.9.5 Revelian Recent Developments and Future Plans 2.10 Tata Interactive Systems 2.10.1 Tata Interactive Systems Details 2.10.2 Tata Interactive Systems Major Business 2.10.3 Tata Interactive Systems Serious Games Product and Solutions 2.10.4 Tata Interactive Systems Serious Games Revenue, Gross Margin and Market Share (2019-2021) 2.10.5 Tata Interactive Systems Recent Developments and Future Plans 3 Market Competition, by Players 3.1 Global Serious Games Revenue and Share by Players (2019-2021) 3.2 Market Concentration Rate 3.2.1 Top 3 Serious Games Players Market Share 3.2.2 Top 10 Serious Games Players Market Share 3.2.3 Market Competition Trend 3.3 Serious Games Players Head Office, Products and Services Provided 3.4 Mergers & Acquisitions 3.5 New Entrants and Expansion Plans 4 Market Size Segment by Type 4.1 Global Serious Games Revenue and Market Share by Type (2016-2021) 4.2 Global Serious Games Market Forecast by Type (2021-2026) 5 Market Size Segment by Application 5.1 Global Serious Games Revenue Market Share by Application (2016-2021) 5.2 Serious Games Market Forecast by Application (2021-2026) 6 North America by Country, by Type, and by Application 6.1 North America Serious Games Revenue by Type (2016-2026) 6.2 North America Serious Games Revenue by Application (2016-2026) 6.3 North America Serious Games Market Size by Country 6.3.1 North America Serious Games Revenue by Country (2016-2026) 6.3.2 United States Serious Games Market Size and Forecast (2016-2026) 6.3.3 Canada Serious Games Market Size and Forecast (2016-2026) 6.3.4 Mexico Serious Games Market Size and Forecast (2016-2026) 7 Europe by Country, by Type, and by Application 7.1 Europe Serious Games Revenue by Type (2016-2026) 7.2 Europe Serious Games Revenue by Application (2016-2026) 7.3 Europe Serious Games Market Size by Country 7.3.1 Europe Serious Games Revenue by Country (2016-2026) 7.3.2 Germany Serious Games Market Size and Forecast (2016-2026) 7.3.3 France Serious Games Market Size and Forecast (2016-2026) 7.3.4 United Kingdom Serious Games Market Size and Forecast (2016-2026) 7.3.5 Russia Serious Games Market Size and Forecast (2016-2026) 7.3.6 Italy Serious Games Market Size and Forecast (2016-2026) 8 Asia-Pacific by Region, by Type, and by Application 8.1 Asia-Pacific Serious Games Revenue by Type (2016-2026) 8.2 Asia-Pacific Serious Games Revenue by Application (2016-2026) 8.3 Asia-Pacific Serious Games Market Size by Region 8.3.1 Asia-Pacific Serious Games Revenue by Region (2016-2026) 8.3.2 China Serious Games Market Size and Forecast (2016-2026) 8.3.3 Japan Serious Games Market Size and Forecast (2016-2026) 8.3.4 South Korea Serious Games Market Size and Forecast (2016-2026) 8.3.5 India Serious Games Market Size and Forecast (2016-2026) 8.3.6 Southeast Asia Serious Games Market Size and Forecast (2016-2026) 8.3.7 Australia Serious Games Market Size and Forecast (2016-2026) 9 South America by Country, by Type, and by Application 9.1 South America Serious Games Revenue by Type (2016-2026) 9.2 South America Serious Games Revenue by Application (2016-2026) 9.3 South America Serious Games Market Size by Country 9.3.1 South America Serious Games Revenue by Country (2016-2026) 9.3.2 Brazil Serious Games Market Size and Forecast (2016-2026) 9.3.3 Argentina Serious Games Market Size and Forecast (2016-2026) 10 Middle East & Africa by Country, by Type, and by Application 10.1 Middle East & Africa Serious Games Revenue by Type (2016-2026) 10.2 Middle East & Africa Serious Games Revenue by Application (2016-2026) 10.3 Middle East & Africa Serious Games Market Size by Country 10.3.1 Middle East & Africa Serious Games Revenue by Country (2016-2026) 10.3.2 Turkey Serious Games Market Size and Forecast (2016-2026) 10.3.3 Saudi Arabia Serious Games Market Size and Forecast (2016-2026) 10.3.4 UAE Serious Games Market Size and Forecast (2016-2026) 11 Research Findings and Conclusion 12 Appendix 12.1 Methodology 12.2 Research Process and Data Source 12.3 Disclaimer
List of Tables Table 1. Global Serious Games Revenue by Type, (USD Million), 2020 VS 2021 VS 2026 Table 2. Global Serious Games Revenue by Application, (USD Million), 2020 VS 2021 VS 2026 Table 3. Global Market Serious Games Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026) Table 4. Global Serious Games Revenue (USD Million) by Region (2016-2021) Table 5. Global Serious Games Revenue Market Share by Region (2021-2026) Table 6. BreakAway, Ltd. Corporate Information, Head Office, and Major Competitors Table 7. BreakAway, Ltd. Major Business Table 8. BreakAway, Ltd. Serious Games Product and Solutions Table 9. BreakAway, Ltd. Serious Games Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 10. Designing Digitally, Inc. Corporate Information, Head Office, and Major Competitors Table 11. Designing Digitally, Inc. Major Business Table 12. Designing Digitally, Inc. Serious Games Product and Solutions Table 13. Designing Digitally, Inc. Serious Games Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 14. DIGINEXT Corporate Information, Head Office, and Major Competitors Table 15. DIGINEXT Major Business Table 16. DIGINEXT Serious Games Product and Solutions Table 17. DIGINEXT Serious Games Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 18. IBM Corporation Corporate Information, Head Office, and Major Competitors Table 19. IBM Corporation Major Business Table 20. IBM Corporation Serious Games Product and Solutions Table 21. IBM Corporation Serious Games Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 22. Intuition Corporate Information, Head Office, and Major Competitors Table 23. Intuition Major Business Table 24. Intuition Serious Games Product and Solutions Table 25. Intuition Serious Games Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 26. Learning Nexus Ltd Corporate Information, Head Office, and Major Competitors Table 27. Learning Nexus Ltd Major Business Table 28. Learning Nexus Ltd Serious Games Product and Solutions Table 29. Learning Nexus Ltd Serious Games Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 30. Nintendo Co., Ltd. Corporate Information, Head Office, and Major Competitors Table 31. Nintendo Co., Ltd. Major Business Table 32. Nintendo Co., Ltd. Serious Games Product and Solutions Table 33. Nintendo Co., Ltd. Serious Games Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 34. Promotion Software GmbH Corporate Information, Head Office, and Major Competitors Table 35. Promotion Software GmbH Major Business Table 36. Promotion Software GmbH Serious Games Product and Solutions Table 37. Promotion Software GmbH Serious Games Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 38. Revelian Corporate Information, Head Office, and Major Competitors Table 39. Revelian Major Business Table 40. Revelian Serious Games Product and Solutions Table 41. Revelian Serious Games Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 42. Tata Interactive Systems Corporate Information, Head Office, and Major Competitors Table 43. Tata Interactive Systems Major Business Table 44. Tata Interactive Systems Serious Games Product and Solutions Table 45. Tata Interactive Systems Serious Games Revenue (USD Million), Gross Margin and Market Share (2019-2021) Table 46. Global Serious Games Revenue (USD Million) by Players (2019-2021) Table 47. Global Serious Games Revenue Share by Players (2019-2021) Table 48. Breakdown of Serious Games by Company Type (Tier 1, Tier 2 and Tier 3) Table 49. Serious Games Players Head Office, Products and Services Provided Table 50. Serious Games Mergers & Acquisitions in the Past Five Years Table 51. Serious Games New Entrants and Expansion Plans Table 52. Global Serious Games Revenue (USD Million) by Type (2016-2021) Table 53. Global Serious Games Revenue Share by Type (2016-2021) Table 54. Global Serious Games Revenue Forecast by Type (2021-2026) Table 55. Global Serious Games Revenue by Application (2016-2021) Table 56. Global Serious Games Revenue Forecast by Application (2021-2026) Table 57. North America Serious Games Revenue by Type (2016-2021) & (USD Million) Table 58. North America Serious Games Revenue by Type (2021-2026) & (USD Million) Table 59. North America Serious Games Revenue by Application (2016-2021) & (USD Million) Table 60. North America Serious Games Revenue by Application (2021-2026) & (USD Million) Table 61. North America Serious Games Revenue by Country (2016-2021) & (USD Million) Table 62. North America Serious Games Revenue by Country (2021-2026) & (USD Million) Table 63. Europe Serious Games Revenue by Type (2016-2021) & (USD Million) Table 64. Europe Serious Games Revenue by Type (2021-2026) & (USD Million) Table 65. Europe Serious Games Revenue by Application (2016-2021) & (USD Million) Table 66. Europe Serious Games Revenue by Application (2021-2026) & (USD Million) Table 67. Europe Serious Games Revenue by Country (2016-2021) & (USD Million) Table 68. Europe Serious Games Revenue by Country (2021-2026) & (USD Million) Table 69. Asia-Pacific Serious Games Revenue by Type (2016-2021) & (USD Million) Table 70. Asia-Pacific Serious Games Revenue by Type (2021-2026) & (USD Million) Table 71. Asia-Pacific Serious Games Revenue by Application (2016-2021) & (USD Million) Table 72. Asia-Pacific Serious Games Revenue by Application (2021-2026) & (USD Million) Table 73. Asia-Pacific Serious Games Revenue by Region (2016-2021) & (USD Million) Table 74. Asia-Pacific Serious Games Revenue by Region (2021-2026) & (USD Million) Table 75. South America Serious Games Revenue by Type (2016-2021) & (USD Million) Table 76. South America Serious Games Revenue by Type (2021-2026) & (USD Million) Table 77. South America Serious Games Revenue by Application (2016-2021) & (USD Million) Table 78. South America Serious Games Revenue by Application (2021-2026) & (USD Million) Table 79. South America Serious Games Revenue by Country (2016-2021) & (USD Million) Table 80. South America Serious Games Revenue by Country (2021-2026) & (USD Million) Table 81. Middle East & Africa Serious Games Revenue by Type (2016-2021) & (USD Million) Table 82. Middle East & Africa Serious Games Revenue by Type (2021-2026) & (USD Million) Table 83. Middle East & Africa Serious Games Revenue by Application (2016-2021) & (USD Million) Table 84. Middle East & Africa Serious Games Revenue by Application (2021-2026) & (USD Million) Table 85. Middle East & Africa Serious Games Revenue by Country (2016-2021) & (USD Million) Table 86. Middle East & Africa Serious Games Revenue by Country (2021-2026) & (USD Million) List of Figures Figure 1. Serious Games Picture Figure 2. Global Serious Games Revenue Market Share by Type in 2020 Figure 3. Enterprises Figure 4. Consumers Figure 5. Serious Games Revenue Market Share by Application in 2020 Figure 6. Healthcare Picture Figure 7. Aerospace & defense Picture Figure 8. Government Picture Figure 9. Education Picture Figure 10. Retail Picture Figure 11. Media & Entertainment Picture Figure 12. Others Picture Figure 13. Global Serious Games Revenue, (USD Million): 2020 VS 2021 VS 2026 Figure 14. Global Serious Games Revenue and Forecast (2016-2026) & (USD Million) Figure 15. Global Serious Games Revenue Market Share by Region (2016-2026) Figure 16. Global Serious Games Revenue Market Share by Region in 2020 Figure 17. North America Serious Games Revenue (USD Million) and Growth Rate (2016-2026) Figure 18. Europe Serious Games Revenue (USD Million) and Growth Rate (2016-2026) Figure 19. Asia-Pacific Serious Games Revenue (USD Million) and Growth Rate (2016-2026) Figure 20. South America Serious Games Revenue (USD Million) and Growth Rate (2016-2026) Figure 21. Middle East and Africa Serious Games Revenue (USD Million) and Growth Rate (2016-2026) Figure 22. Serious Games Market Drivers Figure 23. Serious Games Market Restraints Figure 24. Serious Games Market Trends Figure 25. BreakAway, Ltd. Recent Developments and Future Plans Figure 26. Designing Digitally, Inc. Recent Developments and Future Plans Figure 27. DIGINEXT Recent Developments and Future Plans Figure 28. IBM Corporation Recent Developments and Future Plans Figure 29. Intuition Recent Developments and Future Plans Figure 30. Learning Nexus Ltd Recent Developments and Future Plans Figure 31. Nintendo Co., Ltd. Recent Developments and Future Plans Figure 32. Promotion Software GmbH Recent Developments and Future Plans Figure 33. Revelian Recent Developments and Future Plans Figure 34. Tata Interactive Systems Recent Developments and Future Plans Figure 35. Global Serious Games Revenue Share by Players in 2020 Figure 36. Serious Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) Figure 37. Global Top 3 Players Serious Games Revenue Market Share in 2020 Figure 38. Global Top 10 Players Serious Games Revenue Market Share in 2020 Figure 39. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021) Figure 40. Global Serious Games Revenue Share by Type in 2020 Figure 41. Global Serious Games Market Share Forecast by Type (2021-2026) Figure 42. Global Serious Games Revenue Share by Application in 2020 Figure 43. Global Serious Games Market Share Forecast by Application (2021-2026) Figure 44. North America Serious Games Sales Market Share by Type (2016-2026) Figure 45. North America Serious Games Sales Market Share by Application (2016-2026) Figure 46. North America Serious Games Revenue Market Share by Country (2016-2026) Figure 47. United States Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 48. Canada Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 49. Mexico Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 50. Europe Serious Games Sales Market Share by Type (2016-2026) Figure 51. Europe Serious Games Sales Market Share by Application (2016-2026) Figure 52. Europe Serious Games Revenue Market Share by Country (2016-2026) Figure 53. Germany Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 54. France Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 55. United Kingdom Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 56. Russia Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 57. Italy Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 58. Asia-Pacific Serious Games Sales Market Share by Type (2016-2026) Figure 59. Asia-Pacific Serious Games Sales Market Share by Application (2016-2026) Figure 60. Asia-Pacific Serious Games Revenue Market Share by Region (2016-2026) Figure 61. China Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 62. Japan Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 63. South Korea Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 64. India Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 65. Southeast Asia Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 66. Australia Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 67. South America Serious Games Sales Market Share by Type (2016-2026) Figure 68. South America Serious Games Sales Market Share by Application (2016-2026) Figure 69. South America Serious Games Revenue Market Share by Country (2016-2026) Figure 70. Brazil Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 71. Argentina Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 72. Middle East and Africa Serious Games Sales Market Share by Type (2016-2026) Figure 73. Middle East and Africa Serious Games Sales Market Share by Application (2016-2026) Figure 74. Middle East and Africa Serious Games Revenue Market Share by Country (2016-2026) Figure 75. Turkey Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 76. Saudi Arabia Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 77. UAE Serious Games Revenue and Growth Rate (2016-2026) & (USD Million) Figure 78. Methodology Figure 79. Research Process and Data Source